Ronin is a co-op multiplayer escape room experience where two players need to work together to solve puzzles and escape. Each puzzle has its own room and on its completion the players are given a puzzle piece which they can use on a pedestal in the central room of the dungeon to unlock the final door.
This was a student project where myself and another designer took
on a combined designer and programmer role. The project involved us creating an initial concept
based on a client brief where we had to develop an escape room experience where each puzzle and
room could be remade in a real life scenario.
Concepting & Documentation
Level Designer
Technical Designer
UI/UX Designer